I've always been fascinated by the technical simplicity and elegence of isometric drawing, probably born from an early addiction to Sim City 2000.
So I've been experimenting with isometric drawing, writing my own library to take a 2D grid of building descriptions and converting them into isometric line art, with occlusion culling based on z-depth.
The intial test was using it to plot a grid of cubes, with sizes driven by a Perlin noise field: